Why I Like Board Games

The other day my husband asked me why I like board games so much. He plays both board games and video games, but I’ll take a board game over a video game any day. Part of the reason is that I’m a tactile person. If there’s a button, I’m going to push it, and if something looks like it might be soft, I’m going to touch it. I like picking things up and moving pieces around the board, it’s just my nature. However, there is a deeper, more philosophical reason I prefer board games to video games. 

It all has to do with books. Books, and the difference between books and movies. And quantum mechanics, but we’ll get to that later. 

One of the things I love about books is that, while the author’s words set the stage for the experience, your imagination creates the world in which the book takes place, and for every person that reads the same book a different world is created in their minds. Everyone reading a book has a different idea of what the characters look and sound like, how the buildings in cities look, what a watch the character wears looks like, etc. 

Sure, the author might give specifics – perhaps the character wears a vintage Mickey Mouse watch that has a scratch on the face, gold trim, and a brown, leather armband – but it’s up to the reader to imagine the rest. In this case, how thick is the armband? How big is the face of the watch? How wide and deep is the scratch? Does the scratch interfere with the ability to tell time? Is it a normal watch with regular hands, or do Mickey’s eyes or arms act as the minute and second hands? Is it so old Mickey is black and white, or is he in color? 

A movie, on the other hand, establishes all of this for you. The way an actor portrays a character determines what the character sounds like and her mannerisms. The costume designer chooses how she dresses, and the exact watch she’s wearing. And the director and set designers control what the world looks like and how it’s portrayed. By the time you see the movie all of these decisions have been made for you by someone else, and everyone in the audience is experiencing the same thing. 

It's kind of like quantum mechanics, you see.

In one theory of quantum mechanics, all things exist in all possible states until they’re observed (or measured). Once observed, these possibilities collapse into a single reality and the other states no longer exist. An example of this is the famous Schrodinger’s Cat thought experiment. In short, there’s a cat in a box that has a 50/50 chance of being dead, but there’s no way to tell if it’s dead or alive until you open the box. If someone hands you this box how do you know if the cat is dead or alive? The theory is that it exists in both states until you open the box, in which case both states collapse into a single state (alive or dead). 

And that’s exactly what a movie does to books. An individual book creates one possible world in the reader’s mind, and for each person that reads this same book a different world is created. If infinite people were to read the book, then infinite, different worlds would exist in people's minds. These are the quantum possibilities. However, once someone makes a movie these possibilities collapse into a single world that the makers of the movie created, and all people who see the movie observe this same quantum state. If you try to read a book after you’ve seen the movie, it’s hard to imagine it any different. 

So what does all this have to do with board games and video games? Board games are like books, and the pieces in the game are like the words on a page. They set the stage and explain things, sometimes even in great detail, but when you play the game you build the world and events that happen in the game in your own mind. When someone creates a video game, they create this singular world for you. 

For instance, let’s say you’re playing a game and someone draws a card that says “Cave in! The walls shake and the ceiling crumbles, burying you in rubble.” Even if this card has a picture of the cave in, you get to imagine what that cave in sounded like, whether there was a scream, how bad the player is injured, etc. In a video game, you’d walk into a room and the walls would shake and the ceiling would crumble, perhaps a pipe on the wall bursts, but every time you play this game it will always look and sound the same. There’s no other way to imagine it because someone else has already created the entire cave in experience for you and you’re simply observing it. 

And that’s why I like board games more, I get to imagine how it all goes down and create my own world as I play. Board games are full of quantum possibilities.  While I enjoy the amazing artwork in many video games, I find them a passive experience where I’m in the back seat, simply along for the ride. In board games, I get to drive.

Board Game Roundup

Board Game Roundup
Splendor, Betrayal at House on the Hill, Shadow Hunters*


Splendor:  Splendor was a game that I found quite zen.  There's no contact between players, very little tension (unless someone reserves a card you really want), and not a whole lot of forward planning.  You start out collecting chips that represent different gems.  On each turn you can choose to collect 3 different gems, or two of the same gem as long as there are at least 4 available.  As the game progresses you use these gems to purchase cards.  Each card requires a different number of gems to purchase and provides you with a free gem or points and a free gem, but unlike chips the cards (and gems on the cards) stay with you for the remainder of the game and can be used on any round.  There are also nobles - I guess that's what they are, they all looked like they were pretty upscale back in the 1600's - who provide you points but no gems if you meet a certain condition, such as having collected 3 cards each of 3 different kind of gems.  The first person to 15 points wins.

There isn't a whole lot going on in this game, but I can see why people like it and why it was nominated for and won so many awards.  It plays quickly (~30 mins), scales nicely from 2 to 4 players, and as long as they can count and know their colors, any age of gamer can enjoy Splendor with equal chances of winning.  This isn't something I'm going to rush out and buy after having played once (which I have been known to do), but if someone has it and wants to play I wouldn't turn it down.

Review - Star Realms


Star Realms

Some Background:

I have to preface this with the fact that Star Realms is the first deckbuilding game that I can remember playing, unless you count card games played as a kid (think: War, Slap Jack, Egyptian Ratscrew). I had never heard of Dominion, for instance, and had no idea what to expect when we went to play this game. Please grant me your graces for being a noob to hobby board gaming!

In the game store, my husband was super excited when he saw there was one box of Star Realms left; it was something he had read about online and wanted to try out. The price was right so I didn’t complain (too much) when he bought it. He sold me on the fact it was a 2-player game, though nothing about it appealed to me in any way. I watched him play with friends, and while they enjoyed it and told me it was a great game and the artwork was stellar (pun intended), it took a lot little bit of coaxing to get me to play with him.

The thing is, I’m not a huge fan of space themes (unless they’re cutesy, like Star Munchkin). I like Star Trek well enough, and have seen Star Wars, Stargate, and lots of other things because my husband is so into it, but after giving up the dream of being an astronaut at 8 years old the theme lost its appeal for me. I’d rather play a game of Sid Meier’s Civilization than Galactic Civilization, for instance, even if GalCiv has better mechanics and whatever else my husband tries to explain to me. That being said, I did finally play Star Realms with the hubby after a bit of kicking and screaming, and to my surprise it’s become one of my favorite games!